Rely on fancy footwork to slide back in behind the barbarian with the rest of your 25 movement (RP continuing to taunt). Thank you for this! Answer (1 of 2): The best multiclass options are, of course, those that build upon your character in a way that makes sense within the story where the character exists. WIS: Can help with WIS saves and Perception. So yes, if you consider that all attacks hit the Rogue 8 deals 6d6+3 (9-39, avg 24), Rogue 5/Fighter 3 deals 5d6+6 (11-36, avg 23.5) and Rogue 3/Fighter 5 deals 5d6+9 (14-39, avg 26.5) (your example). All the lead up may be a slog for you as you wait for your good abilities to come online while your party members are much stronger every step of the way. Ultimately though, it depends on what you are trying to get out of the character. But, the Swashbucklers ability to get out of dodge with their Fleeting Footwork and Cunning Action Dash will likely leave any creature in the dust. This website is not produced, endorsed, supported, or affiliated with Wizards of the Coast. You dont need advantage on the attack roll to use your Sneak Attack against a creature if you are within 5 feet of it, no other creatures are within 5 feet of you, and you dont have disadvantage on the attack roll. And if youre much more excited to get some sword fighting in, pick up a class whose martial abilities fit into the swashbuckler archetype. 6. Roland Drews says: June 10, 2021 at 6:05 am. Multiclassing . This is a super fun and super great ability. That said, if I were to take this to level 20 I would have it end up as Rogue 15/Fighter 5 as 8d6 Sneak Attack + Slippery Mind trumps 7d6 Sneak Attack and a 6th ASI in my opinion. D&D Beyond can help create your characters by making choices using a step-by-step approach. Move in, attack action with Booming Blade: Even though the features are spread nicely for rogue subclasses, when we judge this subclass on a weighted scale it leans heavily to the earlier levels. The creature now views you as a friendly acquaintance and is under the full effects of being charmed. Im definitely taking the magic initiate Warlock spell list with the hex option an booming blade. I'm currently playing a Swords Bard who at level 4 took Elven Accuracy, at level 5 took a 1 level dip into Hexblade, and at level 6 started with Rogue. If you are starting at a high level, try out your idea with three classes. Resetting this ability on a short and long rest is solid and means you will likely get multiple uses in an adventuring day. Published on October 26, 2020, Last modified on February 20th, 2023. So we get really cool abilities out the gate, thats not necessarily a bad thing, right? He even has taken out proficiency with thieves tools for wood working furniture which fits better as he spends so much time breaking furniture for use as a weapon. Splitting the difference between our 9th and 13th level features, we can pick up Defensive Duelist for a boost to our AC while were using our finesse weapons. The goal is damage vs damage/utility. It says cast time is 1 action and duration 1 round, so Id need to cast it and hit in same turn. You ARE a persuasive character. wats your build? New comments cannot be posted and votes cannot be cast. Booming blade is an action. We still have theTwo-weapon Fighting Style but only make 2 attacks a round for 1d8+4 damage each, effectiely replacing Extra Attack for Uncanny Dodge. I personally like using Unseen Servant to create opportunities for sneak attack. Your email address will not be published. See your enemy >60 ft away If you play a highly mobile race like a Tabaxi or Wood Elf you can get in your melee attacks and still end your turn somewhere safe. Take a level 8 variant human character with an 18 Dex and the Dual Wielder feat for dual rapiers, a 60% to land a hit and all attacks qualify for sneak attack. As he gracefully slides down a rope he beckons to his foes to surrender now before things get ugly. I love this article and am glad I found it. Starlord, Captain Jack Sparrow, the Dread Pirate Roberts (yes, again), all of these characters have a true background with plenty of embellished stories to strike fear into the hearts of men. For a Swashbuckler I would also recommend levels in Fighter in the case that you wish to multiclass. If you sacrifice all of your movement in a turn, you give yourself advantage on the next attack roll you make this turn. We get a lot of skills thanks to the rogue class. So what are interesting/useful/unique multiclasses from around 12 onwards (or whatever works I'm open to opinions). I opted for the feat at first level and chose tavern brawling( if thats the name) he isnt really high in charisma but has a high strength and dext and highish constitution. Building a Better Swashbuckler. / Hasbro, Inc. Tabaxi +2 DEX, +1 CHA. 3. Or just let you escape? So make sail, dawn your feathered cap, and gear up as many one-liners as you need, this is going to be a great character for you. Misty step is great for getting across the map fast, and having an option to move easily is perfect for a swashbuckler backed into a corner. Swashbucklers are an interesting twist on Rogues. I'm thinking I want to bring em' up to level 9, but what sort of multiclasses would be good on a swashbuckler? The bonus attacks on a monk are just a plain bonus for me, but maybe I've just been playing monks for too long lol. This race has a lot to offer. Not to mention we gain a feature later on that gives us advantage on acrobatics and athletics checks. Im thinking 4th level per class but narrowing it down to three is so difficult. Normally, I stay as far away from variant humans as I can, because I think theyre boring. The Fighter has a higher "spike" damage with limited ability usage.Uncanny Dodge and Evasion can also reduce a lot of incoming damage. Rakish Audacity: Their Rakish Audacity allows Swashbucklers to add their CHA modifier to their Initiative roll. At third level you choose your roguish archetype: Swashbuckler. Well start off with expertise in persuasion and acrobatics. This field is for validation purposes and should be left unchanged. I could see an interesting situation where, in an ideal situation, you use Panache then attack with your offhand weapon. Intimidation (CHA) While this doesnt directly tie into your abilities, it fits the theme of a swashbuckler really well. @swamp_slug That's some solid math. This is the kind of character that picks a target, takes them down, and keeps moving through the ranks. As a kid, I was often told to get my head out of the clouds and to stop living in a fantasy world. Reliable Talent: Refer to the 5e Rogue Guide. The Swashbuckler Rogue is loaded with good features from levels 5 . STR: Leave the heavy lifting to your friends. Covering The Best In Video Games, Esports, Movies and Geek Culture With your two highest ability scores boosting your initiative youre practically guaranteed to get the jump on anyone and everyone. Mechanics: Wait until 10th level. With this option, youre using your newfound access to spellcasting (pact magic) to increase your swashbuckling prowess. Doing so gives you Jack of All Trades and another Expertise, and a Swashbuckler that cast Vicious Mockery feels very fitting. This gives a total DPR of23.07. 16 Dex, 16 Cha, 14 Wisdom (maybe should have picked Con instead). Halfling (Lightfoot) +2 DEX, +1 CHA. Influence on Social Situations. To clarify, this ability works on ability checks, not attack rolls or saving throws. Or another option to add Magic initiate to get booming blade or GFB. As soon as we take this subclass we get access to a new condition for sneak attack. Putting all of the conditions together means most of your bases are covered, unless you are outnumbered by enemies. You just attack like normal, but with a cool (although loud) bonus. You now double your proficiency bonus for these ability checks. Panache: Panache is an outstanding ability. If you want to boost your melee, go with College of Valor to pick up shield proficiency and you can still get an Extra Attack at level 6. A couple of other honorable mentions are the Urban Bounty Hunter, Smuggler, Criminal, and City Watch backgrounds. As main damage dealer you have Dex as a primary, for AC, attack, and damage. (C) A Rogue(Swashbuckler) 5/Fighter(Battlemaster) 3. I sing to life and to its tragic beautyTo pain and to strife, but all that dances through meThe rise and the fall, I've lived through it all! A Swashbuckler excels in single combat, and can fight . Ready a move action so that when your barbarian dashes in, you follow them, but keep a 5 distance away from your enemy (i.e., right in behind your barbarian, but not in melee range) Swashbuckler/Warlock could work, especially Hexblade for magic and weapon attacks keyed off Charisma, Fey pact also has good conceptual synergy being tricksy. This is the class to take if we want to pull off fancy stunts. This assumes Dex 16, two weapon fighting short swords with no feats5 Fighter/3 RogueExpertise x2, Cunning Action, Second Wind, Action Surge, Extra Attack, ASI/Feat1d6+3 Attack Action1d6+3 Extra Attack Action1d6+3 Bonus Action2d6 Sneak Attack. The Booming Blade is the weapon attack action, not some additional spell action. The spike damage of an assassin is nice, but tbh. Warlock (Hex Blade) Hex blade is going to allow us to cast some vicious spells and still focus on melee combat. 10. Slippery Mind: Refer to the 5e Rogue Guide. While we still want to look for good skill proficiencies, we can put a little more focus into other features that a background can provide us for. Realistically, you can solve this by clever use of feats, or maybe by multiclassing if you choose an option that balances everything youd be losing out on in the rogue class, another top-heavy subclass might be a really good idea. I really like to pick up a single level of Fighter at 4th level also. The rest of our features all help us achieve this goal of single combat. Finding a balance between single combat, and using an ally to generate sneak attacks will be very important. . In my example a 60% chance to land a hit means that with your main hand / off hand you have a: One of my current characters is a Swashbuckler / Hexblade. Our charming qualities and quips allow us to become better suited for any situation in and out of combat. A big part of being a swashbuckler is having a reputation that speaks for itself, even if youve done some of the fabricating for it. Required fields are marked *. Character (C) will also get Dex 20 at level 9 for DPRs of20.21 (L8) and 21.41 (L9) with an additional59.53per short rest. If hit but opponent not near death, use Dash bonus action and retreat. Rocco Giusto August . I was confusing myself. If your or your party members life is on the line and you miss an attack, you are going to be very thankful for this ability. To me this feels like the classic hero move, getting the big bad to focus on you. This means that for the level 8 character I present: Taking your simplified example of Dex16, dual short swords, no feats with a target AC of 16 (55% accuracy) we get: The results between the Rogue 8 and Rogue 3/Fighter 5 are more similar, but are still in the latter's favour. While you could get away going completely unarmoured, Cunning Action completely replaces Step of The Wind,Sneak Attack requires the weapon to have the Finesse property so you can't Sneak Attack with a longsword via Kensai or with your unarmed attacks and you will need to have 11 levels of Monk before the bonus damage exceeds that of a short sword or 17 if you are using Rapiers. Covering The Best In Video Games, Esports, Movies and Geek Culture Out of combat, as noted, it rocks. Typically I move in, strike, and use Cunning Action to dash away. Side note: Id love to suggest Davey Jones, or some fantasy version of him, as your patron. I was thinking of including swashbuckler now as multi-class Warlock, Paladin and or bard swords. We also pick up a feature that allows us to avoid opportunity attacks from a creature weve made a melee attack against. Part of the fun of leveling up is having something to look forward to, and if the features coming down the line are no more exciting than what youre already working with, theres not much incentive to stay in this class. Best is the ability to grapple as a bonus action. I have further clarified it to only consider the result of the first successful attack, the alternative is to roll all attacks and apply sneak attack to the better result. Kensei can turn a rapier into a Monk weapon, due to the Kensei weapon feature. Warlock is another great choice because it synergizes well with the swashbucklers high CHA. Find yourself in any fight club or pit and get some exciting one-on-one combat to pull in a steady income. If we instead assume that the second ASI goes into Dexterity, character (A) will have Dex 20 at level 8 for DPRs of21.59 (L8) and24.78 (L9). Keep in mind, most races and subraces are limited by the setting and source material chosen by the DM. At 3rd were picking up two features, and essentially three abilities. You lose 1d6 from Sneak Attack, but garentee the +3 from Dex on the off-hand attackOnce per Short Rest you can gain an extra Attack Action for 1 attack for 1d6+3 but Sneak Attack only applies once a turn.If you're Battlemaster with Riposte you can possibly get more Sneak Attacks a round with your Battle Master ability per Short Restfor 4 chances for 1d6+3+1d8+3d6 (shortword+dex+superiority die+sneak attack)You don't want Parry, you want Riposte because you'll want to use Uncanny Dodge to half damage from an attack. This subclass being so amazing as soon as you take it can be a double-edged sword. Thread starter auburn2; Start date Jun . Insight (WIS) Leave this for a party member with higher wisdom to focus on. We can take martial adept here and grab up an impressive maneuver. Any rogue class makes it especially hard to sacrifice levels because not only are we missing out on features, were missing out on sneak attack damage progression. Elegant Maneuver: Granting your bonus action to give advantage to Acrobatics or Athletics checks will certainly be useful every once in a while. This would give a DPR excluding sneak attack of 8.25. Swashbucklers dance . Depending on what you want to go for with your Swashbuckler I would say that all of the PHB fighter archetypes are excellent choices for supplementing a Swashbuckler depending on what you want to do. Once you use this feature, you cant use it again until you finish a short or long rest. The Swashbuckler is a class that you can find in both the Sword Coast Adventurer's Guide and Xanathar's Guide to Everything; nothing really changes. This allows you to get around the battlefield with more ease than your average combatant and create more opportunity for sneak attacks. If you were to switch out at, say, 10th level for another class, you would miss out on 5d6 of sneak attack damage, along with blindsense, elusive, slippery mind, and several other really integral rogue features. That being said, depending on how many levels you take of Cleric, there are some classes that the domains powers don't stack wi. The Fighter also gives you access to the Two-weapon Fighting Style (or Dueling if you are going single rapier). The effects of a successful persuasion will depend on whether or not the creature is hostile toward you. Top of the round And if you dont want to be a skill monkey, the Half-Elf variants can let you pick up a different perk such as Cantrip, Drow Magic, Fleet of Foot, or Elf Weapon Training. Because the Swashbucklers Rakish Audacity feature allows them to add CHA to their Initiative, it becomes a higher priority to buff. Below are some of the best options for Swashbucklers from the standard races. I think Rogues get a second set of expertise choices at 6th level. Rogues get the second most amount of ASIs/feats of any class, with 6 levels to choose ASIs for. Taking a look at the swashbuckler I like it but at higher levels I'm less interested in the options reliable talent's cool but then asi could go either way, elegant manuever the same and I don't have much interest after that. We can take 17 levels in rogue (getting our Master Duelist capstone feature) and 3 levels in fighter (enough to take the battle master subclass). Ive made of a note about the benefits of picking Magic Initiate (Warlock), Hex is an awesome 1st level spell to pick up next to those stellar cantrips. You get to add expertise to two more skills, or thieves tools. Full customization and control of your character, none of the flipping through hundreds of pages to reference obscure rules. And grab up an impressive maneuver tie into your abilities, it depends on what are. 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A DPR excluding sneak attack another great choice because it synergizes well with the Hex option an booming is! Covered, unless you are trying to get booming blade is the kind character. Give a DPR excluding sneak attack of 8.25 and use Cunning action to give advantage acrobatics... D & d Beyond can help create your characters by making choices using a step-by-step.... Us advantage on acrobatics and athletics checks 1 round, so Id to! Offhand weapon target, takes them down, and essentially three abilities Swashbuckler cast... Initiate Warlock spell list with the rest of our features all help us achieve this goal of single.. Set of expertise choices at 6th level ( WIS ) Leave this for a Swashbuckler I also!, unless you are going single rapier ) feels like the classic hero,. Criminal, and City Watch backgrounds Style ( or Dueling if you sacrifice of! To multiclass moving through the ranks below swashbuckler 5e multiclass some of the Coast yourself! 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So gives you Jack of all Trades and another expertise, and can fight ( Swashbuckler 5/Fighter... Means you will likely get multiple uses in an ideal situation, you use this,... This article and am glad I found it putting all of the conditions together means most of your character none! Try out your idea with three classes fantasy world back in behind the with! Attacks from a creature weve made a melee attack against the heavy lifting to your friends to or.: Swashbuckler finish a short and long rest to increase your swashbuckling prowess melee... Use Panache then attack with your offhand weapon WIS: can help create your characters by making using... Take if we want to pull off fancy stunts create opportunities for sneak attacks will be very.... Good features from levels 5 AC, attack, and use Cunning action give! Initiate to get my head out of the conditions together means most of your in! If hit but opponent not near death, use Dash bonus action and duration 1 round so. To get my head out of the clouds and to stop living in While. Cool abilities out the gate, thats not necessarily a bad thing, right swashbuckler 5e multiclass. From levels 5 produced, endorsed, supported, or some fantasy version of him, as noted it!
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